01Updates

Every change, dated.

Every fix and every feature we ship, per game, newest first. A game that needed a new build after a patch says so here, with the date.

What is working right now is on the status page. Status

Arc Raiders DMA (Beta): new build

  • Beta channel: new build, updated for the October 27 game update (players, skeletons, loot, ARC, quests, visible check)
  • New in-game mini radar (Visuals > Radar): players, ARC and loot on the raid map
  • Aim: one mouse sensitivity setting (Auto learns it from your camera, or Manual) and an anti-overshoot
  • Aimbot and triggerbot share the same bullet prediction
  • Health, shields and downed state update every frame
  • ESP: text before / after each label
  • Stability fixes

Game update (October 27)

  • Updated for Arc Raiders' October 27 update: names, players, skeletons, loot, ARC and quests work again
  • Visible check and collision work again (the game now has its physics engine inside the executable)
  • Auto-update: the new pointer, object and property name encryptions are now found on their own

Game update 2.2

  • Updated for Arc Raiders' 2.2 update (October 20): names, players, skeletons, loot and quests work again
  • Auto-update: the new object, name and property encryptions are now found on their own

Bones fix

  • Fixed a player staying without bones until a Re-init: his skeleton is read again until every bone is found, so the ESP skeleton, the aimbot bones and the triggerbot hitboxes come back on their own

Lists rework and close players

  • Lists page reworked: categories, search, filters, sort, show / hide in bulk, category rules and the order of the texts
  • Lists: optional snapline per item (start, thickness, outline, color)
  • ARC machines and loot: one Style choice (Dot, 2D box, Cornered box) with box thickness and rounding
  • Close players: box, skeleton and off-screen arrow in their own color within a set distance
  • Off-screen arrows drawn cleaner and scaled with the screen resolution
  • Downed players show as downed faster
  • Halloween and Christmas menu themes redone

Missing players fix

  • Players no longer go missing from the ESP until a Re-init
  • Loot and ARC machines no longer go missing after going from the lobby to a raid
  • Downed health bar keeps retrying until it can be read
  • Smoother overlay: lighter memory reads, no more periodic stalls

Game update 2.01

  • Updated for Arc Raiders' 2.01 update (October 13): names, players, skeletons, loot, quests and the visible check work again
  • Auto-update: the new name and object encryptions are now found on their own
  • No more overlay stutter while the map loads (lighter collision reads)

Arc Raiders: more weak points, steadier ammo

  • Turret, Pop and Fireball now have a weak point too (Turret: its head, Pop: its hull, Fireball: its scanner), for the ESP, the aimbot and the triggerbot
  • Weapon ammo no longer disappears while the player reloads: the last count stays shown
  • ARC weak points ESP is off by default (new configs and Reset all settings)

Arc Raiders: updated for today's game patch

  • Works with the October 9 game update: names, objects and every offset found again and checked in game
  • Quest ESP fixed for the new patch: active quests, their objectives and the quest markers show again
  • The automatic offset finder now follows more of the game's protection changes by itself, for faster updates next time
  • Player Gear and Squad number flags are off by default (new configs and Reset all settings)

Arc Raiders: cleaner Visuals, raider bodies, HUD windows and fixes

  • Visuals reorganized: ARC / Traps & grenades / Loot / Raid tabs, with Box, Name and Distance laid out like the player ESP (2D or cornered box, name and distance on any side). The settings of these tabs are back to their defaults once
  • New look without a box: a dot on the object with "Name (41m)" just over it, on ARC, loot, traps, grenades, exfils and quest markers
  • Raider bodies in the loot ESP, marked "(looted)" once someone searched them
  • ARC weak points now include the drones' thrusters (Wasp, Hornet, Rocketeer, Snitch...), for the ESP, the aimbot and the triggerbot
  • Raid timer, lobby counter and quest objectives are HUD windows: drag them anywhere while the menu is open, saved with your config
  • Weapon ammo shows the rounds left and the magazine size ([12/20]), with a Show ammo option
  • Fixed: ARC machines (Hornets...) freezing for a moment every 2 seconds
  • Fixed: the grenade in your own hand shown as a thrown one
  • Fixed: trap range rings drawn mid-air for charges stuck on a wall
  • Fixed: offsets not found on some game launches when no cache was saved yet

Arc Raiders: items on the ground, real blast ranges, ESP layout and fixes

  • Items on the ground are shown: dropped weapons and gear (marked "dropped") and items placed in the map, with their name, value and rarity
  • Placed mines, remote charges and other traps are shown, including your squad's ("Hide my squad's" is now off by default)
  • Traps and grenades show their real blast range from the game (7.5 m for a remote charge or a jump mine) as a ring on the ground
  • ARC and loot labels can be laid out like the player ESP: name and distance on any side, 2D or cornered box
  • Settings per weapon type now use a profile bar at the top of the Aimbot and Triggerbot tabs, like the other products
  • Fixed: the Practice Range grenade case showed as a thrown grenade with a blast ring
  • More reliable startup after a game update: offsets are only cached once all of them were read

Arc Raiders: incoming grenades, enemy gear, settings per weapon type and fixes

  • Incoming grenades, missiles and ARC mortar shells: a line to where they land (through the map's collision), a blast ring there and a warning over the crosshair when one lands near you
  • Enemy gear, when the game sends it: the weapons on their back, their shield, their augment
  • Shield bar colored by shield type (Light / Medium / Heavy)
  • Aimbot and triggerbot settings per weapon type (Aim assist > Weapon types): FOV, bones, smoothing, prediction, timings, hitbox, fire mode, delay
  • Item rarity now matches the game's (items were shown one rarity too low); ascension modules get their own color
  • ARC husks, raider caches, cargo ships and crashed ARC probes are named properly
  • "TARGETING YOU" only shows once the ARC is actually alerted
  • Labels now sit on top of the 2D boxes
  • Recoil control removed: it could not be made accurate enough

Arc Raiders: game update, player actions, ARC targeting, traps, loot rarity and more

  • Updated for the latest game patch. Offsets and the game's encryption are now found automatically at startup (then cached), so most future patches need no new build
  • Player ESP: what each raider is doing (reloading with the seconds left, healing / using an item, looting, aiming down sights, sprinting as an option), "TALKING" in proximity chat, and "AIMING AT YOU" with the box in its own color
  • Downed raiders: bleed-out time as a bar or a timer; health and shield bars hidden at 0
  • Squads: one color per squad (option), squad flag with the members still up ("T3 (2)")
  • Held weapon with the game's own name and tier ("RATTLER III")
  • ARC machines: 2D box, every weak point (reactors and weak spots), "TARGETING YOU" when an ARC is after you
  • Aimbot and triggerbot can target ARC weak points (after the players or like them), with lead and bullet drop
  • Traps: mines, tripwires, Tesla coils, flare traps, firework boxes... with who placed them (your squad's hidden by default)
  • Loot: items colored by rarity with a minimum rarity filter, quest items always shown with their progress ("[Quest 2/6]"), rare and top-tier containers highlighted (or only them), opened containers hidden or faded, 2D boxes
  • ARC husks, raider caches and crashed ARC probes, with "breaching" while someone opens one
  • Lobby counter under the raid timer: raiders up, downed, extracted, dead, squads still in
  • Quests: the quests you took from the traders, with their objectives
  • Faster loading: item names and world lists read in batches
  • Menu: Visuals split into Players, ARC & traps, Loot, Exfil and Quests tabs
  • Lua: the new player data as props (m_bADS, m_bReloading, m_flReloadLeft, m_bAimingAtYou...) and the world through entity.get_entities
Arc Raiders DMA Cheat Updates & Changelog, elusive