Fixed a player staying without bones until a Re-init: his skeleton is read again until every bone is found, so the ESP skeleton, the aimbot bones and the triggerbot hitboxes come back on their own
Turret, Pop and Fireball now have a weak point too (Turret: its head, Pop: its hull, Fireball: its scanner), for the ESP, the aimbot and the triggerbot
Weapon ammo no longer disappears while the player reloads: the last count stays shown
ARC weak points ESP is off by default (new configs and Reset all settings)
Visuals reorganized: ARC / Traps & grenades / Loot / Raid tabs, with Box, Name and Distance laid out like the player ESP (2D or cornered box, name and distance on any side). The settings of these tabs are back to their defaults once
New look without a box: a dot on the object with "Name (41m)" just over it, on ARC, loot, traps, grenades, exfils and quest markers
Raider bodies in the loot ESP, marked "(looted)" once someone searched them
ARC weak points now include the drones' thrusters (Wasp, Hornet, Rocketeer, Snitch...), for the ESP, the aimbot and the triggerbot
Raid timer, lobby counter and quest objectives are HUD windows: drag them anywhere while the menu is open, saved with your config
Weapon ammo shows the rounds left and the magazine size ([12/20]), with a Show ammo option
Fixed: ARC machines (Hornets...) freezing for a moment every 2 seconds
Fixed: the grenade in your own hand shown as a thrown one
Fixed: trap range rings drawn mid-air for charges stuck on a wall
Fixed: offsets not found on some game launches when no cache was saved yet
Arc Raiders: items on the ground, real blast ranges, ESP layout and fixes
Incoming grenades, missiles and ARC mortar shells: a line to where they land (through the map's collision), a blast ring there and a warning over the crosshair when one lands near you
Enemy gear, when the game sends it: the weapons on their back, their shield, their augment
Shield bar colored by shield type (Light / Medium / Heavy)
Aimbot and triggerbot settings per weapon type (Aim assist > Weapon types): FOV, bones, smoothing, prediction, timings, hitbox, fire mode, delay
Item rarity now matches the game's (items were shown one rarity too low); ascension modules get their own color
ARC husks, raider caches, cargo ships and crashed ARC probes are named properly
"TARGETING YOU" only shows once the ARC is actually alerted
Labels now sit on top of the 2D boxes
Recoil control removed: it could not be made accurate enough
Arc Raiders: game update, player actions, ARC targeting, traps, loot rarity and more
Updated for the latest game patch. Offsets and the game's encryption are now found automatically at startup (then cached), so most future patches need no new build
Player ESP: what each raider is doing (reloading with the seconds left, healing / using an item, looting, aiming down sights, sprinting as an option), "TALKING" in proximity chat, and "AIMING AT YOU" with the box in its own color
Downed raiders: bleed-out time as a bar or a timer; health and shield bars hidden at 0
Squads: one color per squad (option), squad flag with the members still up ("T3 (2)")
Held weapon with the game's own name and tier ("RATTLER III")
ARC machines: 2D box, every weak point (reactors and weak spots), "TARGETING YOU" when an ARC is after you
Aimbot and triggerbot can target ARC weak points (after the players or like them), with lead and bullet drop
Traps: mines, tripwires, Tesla coils, flare traps, firework boxes... with who placed them (your squad's hidden by default)
Loot: items colored by rarity with a minimum rarity filter, quest items always shown with their progress ("[Quest 2/6]"), rare and top-tier containers highlighted (or only them), opened containers hidden or faded, 2D boxes
ARC husks, raider caches and crashed ARC probes, with "breaching" while someone opens one
Lobby counter under the raid timer: raiders up, downed, extracted, dead, squads still in
Quests: the quests you took from the traders, with their objectives
Faster loading: item names and world lists read in batches
Menu: Visuals split into Players, ARC & traps, Loot, Exfil and Quests tabs
Lua: the new player data as props (m_bADS, m_bReloading, m_flReloadLeft, m_bAimingAtYou...) and the world through entity.get_entities