ESP
2- Raider ESPboxskeletonhealthshield by typedowned timerweapongearsquadwhat they are doing (reloading, healing, looting, aiming down sights, aiming at you)
- ARC machinesboxevery weak pointthreata warning when one is after you
DMAArc Raiders
DMA cheat for ARC Raiders, run from a second PC: raider ESP with what each one is doing, ARC machines with their weak points and who they are after, loot ESP with rarity and quest items, traps and incoming grenades, an aimbot and a triggerbot on raiders and ARC weak points, with Lua scripting and live controls in the browser.
01What you get
02Plans
The longer the plan, the less you pay per day.
Create an account and buy a plan in the store: it is on your account right away. Bought a key from a reseller? Activate it in the store.
04In detail
A box and a skeleton tell you where a raider is. This ESP tells you what they are busy with. Every raider carries their health, their shield broken down by type, the weapon in their hands, the gear they are wearing, their squad, a downed timer when they go down, and the action they are in the middle of: reloading, healing, looting, aiming down sights, or aiming at you.
That last line changes how a fight starts. A raider reloading behind a wall is a push; a raider already aiming at you is a reason to break line of sight. You read the intent instead of guessing it, and you read it from the second PC, so the game machine draws nothing it would not draw on its own.
ARC machines get a box, a threat level and every weak point the model exposes, so a Bastion or a Rocketeer is a set of marked targets instead of armour you empty a magazine into. When a machine switches its attention to you, a warning says so, which is usually the difference between repositioning and dying mid-loot.
Traps are drawn before you walk into them. Incoming grenades and missiles are drawn with the point they will land on, so you know whether to step left or leave the room.
Loot is sorted by rarity and by value, with quest items called out, rare containers, ARC husks and raider caches marked, and containers you have already opened hidden so the screen only shows what is still there. Items are drawn as a dot with the name and the distance, which keeps a dense room readable instead of a wall of boxes.
Extractions are on screen with their timers and the lobby counter tells you how many raiders are still in the raid, so you can decide to extract on a timer rather than on a feeling.
Aim works on raiders and on ARC weak points, with bullet drop and travel time predicted from the weapon you are holding, and with its own settings per weapon type so a marksman rifle and an SMG do not share one compromise. The triggerbot fires on the real hitbox, not on a box drawn around it.
Everything is sent through a MAKCU, KMBox Net or Ferrum device, as USB mouse input. The game PC gets movement from a mouse, exactly as it would from your hand.
Loot, extractions and the lobby counter are read from the raid you are in, so a new map or a rotated event is not a new feature to wait for: it is the same data, in a different place.
Quest items are called out among the loot rather than left for you to recognise, which is the difference between a run you planned and a run you hope about. The raid card keeps the clock, the event and the extraction timers in one place, so the decision to leave is made on numbers.
ARC Raiders is an extraction shooter: a run you lose is gear you lose, so a cheat that gets your account closed costs more than one match. A DMA cheat runs on a second computer and reads the game memory over a PCIe card. No driver is loaded on the game PC, no process runs there, no overlay is composited on it and no file is written to its disk.
The build itself is never stored in the clear either: the loader fetches it encrypted and decrypts it in memory on the second machine.
ARC Raiders updates change offsets, and this product resolves what it needs from the engine itself at start-up instead of carrying a table of addresses, which is why an update usually costs nothing on your side. When one does need a new build, the product status changes on the site and the changelog says what moved.
On top of the menu there is Lua: three callbacks and a small library to add your own feature, written in the browser and run on the next frame. Settings are reachable from the web while you play, configs are shared as links, and the web radar puts the raid on a laptop or a phone next to you.
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