Fixed a player staying without bones until a Re-init: his skeleton is read again until every bone is found, so the ESP skeleton, the aimbot bones and the triggerbot hitboxes come back on their own
Fixed a player read while he was still spawning keeping no position and no bones for the rest of his life
Visible check (Map collision): hills and terrain block the line of sight again. Since the October 15 patch the ground of the maps was not read, so players behind a hill showed as visible
Visible check: a player now counts as visible only when a clear line goes from your camera to their head, chest or pelvis through the map's own collision (walls, buildings, terrain, fences, props), like the game's line of sight
It drives the ESP visible check and the "Visible only" of the aimbot and the triggerbot
Misc > Visibility check: "Map collision" (default) or the previous "Render time". The collision is ready a few seconds after you enter a map; the previous method is used until then
Vehicle and point ESP, lists, ESP preview and menu animations
ESP: vehicles (helicopters and ground vehicles, teammate vehicles in their own color, health, fuel, distance)
ESP: points of interest (equipment vendors, vehicle vendors, garages, fuel refills, control zone)
Misc: Camera sync (Previous frame by default), the ESP is drawn with the camera of the frame on screen and no longer runs ahead of players when you turn fast
Lists: new Lists section in the menu. Players: put players in groups (Friends and Targets to start, up to 8, your own names and colors). Per group, the aimbot and triggerbot never target them, target them as usual or target them first, and the ESP draws them as usual, in the group color or not at all. Saved with your config
Lists: Loot, Vehicles and Points tabs, every type on its own tile: turn it on or off and pick its color. Saved with your config
ESP preview: a live preview of your ESP beside the menu on the ESP pages. Drag a label or a bar to another side of the box, or before / after the others, and the in-game ESP follows
Aimbot: Dynamic FOV, the FOV grows for close targets and shrinks for far ones (reference distance, min and max in its options). Draw FOV also shows the circle used for the nearest target
Menu: boxes can be moved, resized and popped out as their own window (turn off Interface > Lock menu layout first). The layout is saved with your config, Interface > Reset menu layout puts it back
Menu: animations (opening zoom, boxes cascading in, click ripples, light following the mouse, elastic tab bar, animated accent color) and new styles for checkboxes, sliders, dropdowns, color pickers, buttons, hotkeys and text fields, all in Interface > Animations
Menu: seasonal themes (Halloween, Christmas, Easter, Summer) with animated decorations, in Interface > Theme
Menu: right-click a tab to reset its settings or its colors
Menu: smooth transition when you change the menu scale, and the menu fits its content height until you resize it
Notifications redesigned to match the menu, with a close button
Lua: scripts can add their own HUD windows (hud.window), color pickers (ui.color), multi-selects (ui.multi), tabs with icons (ui.begin_tab), tooltips (ui.tooltip) and key callbacks (input.on_key, on_release, off_key). Script HUD windows are saved with your config, script sections look like the other boxes