Web radar: a live map of your server at elusive.is/r/<code> (Webradar tab), with the server's own map generated in game, players, scientists, vehicles, bases and monuments
Every item around on the web radar, each with its own look (shape, size, color, label, max distance), set per item, per category or for all
Items on the ground: their name and amount ("Wood x1000"), every skin under its base item; Loot > Dropped items with the kinds to show and weapons in their own color
Lists > World > Every game item: every item of the game as a tile, to set its color, visibility and max distance before it drops
Lua: entity.get_catalog() (every item of the game) and the "dropped" entity kind
Automatic game update support: after a Rust update the tool finds the game's new encryption keys and hidden statics by itself, in a few seconds, and remembers them for that game version
Started from the main menu on a new game version, it finishes adapting on its own as soon as you join a server
Raid path: the cheapest way in to the nearest tool cupboard, counted in sulfur, with the explosives per block (3D, 2D or dot style) (coming later)
Players: box, skeleton, name, distance, weapon in hand, visible check through the map's collision, flags (aiming, crouching, unarmed, night vision, team), teammates, sleepers, wounded players and scientists
Target window: the hotbar (slots 1 to 6) and the clothes of the player nearest your crosshair
World: ores and collectibles colored by type, crates by tier, locked crate state (locked / hacking / hacked), barrels, corpses, backpacks, stashes, animals with their health, vehicles
Airdrops: drop zone, cargo plane with the time before the drop, the crate's landing point and time
Bases: tool cupboards, workbenches, boxes, doors, traps, every building block with its grade and health
Turrets: weapon inside, health, on / off / booting, peacekeeper or attack all, sight range drawn in front of them
Raid path (coming later): the cheapest way in to the nearest tool cupboard, counted in sulfur, with the explosives per block (3D, 2D or dot style)
Monuments: name, distance and the radiation protection they need, colored by yours; radiation window (your protection, rads taken, the monument you are in)
Aimbot: bullet drop, drag and movement prediction, your weapon's real range, settings per weapon type
Recoil control from each weapon's recoil pattern (strength, vertical, horizontal, ADS only), settings per weapon type
Lua: players, world entities, turrets and monuments