01Updates

Every change, dated.

Every fix and every feature we ship, per game, newest first. A game that needed a new build after a patch says so here, with the date.

What is working right now is on the status page. Status

Game update

  • Updated for the latest Overwatch 2 patch: players, health, bones, objects and health packs show again
  • Visible check works again: players in sight and players behind cover are told apart again

Lists rework

  • Lists page reworked: categories, search, filters, sort, show / hide in bulk, category rules and the order of the texts
  • Lists: optional snapline per item (start, thickness, outline, color)
  • Health packs: one Style choice (Dot, 2D box, Cornered box) with box thickness and rounding
  • Objects: box thickness and rounding
  • Off-screen arrows drawn cleaner and scaled with the screen resolution
  • Halloween and Christmas menu themes redone

Player and object lists, ESP preview, menu animations and Dynamic FOV

  • Lists: new Lists section in the menu. Players: put players in groups (Friends and Targets to start, up to 8, your own names and colors). Per group, the aimbot and triggerbot never target them, target them as usual or target them first, and the ESP draws them as usual, in the group color or not at all. Saved with your config
  • Lists: Objects (deployables, health and ult charge packs) tabs, every type on its own tile: turn it on or off and pick its color. Saved with your config
  • ESP preview: a live preview of your ESP beside the menu on the ESP pages. Drag a label or a bar to another side of the box, or before / after the others, and the in-game ESP follows; it also shows armor, shield, ult charge and hero
  • Aimbot: Dynamic FOV, the FOV grows for close targets and shrinks for far ones (reference distance, min and max in its options). Draw FOV also shows the circle used for the nearest target
  • Menu: boxes can be moved, resized and popped out as their own window (turn off Interface > Lock menu layout first). The layout is saved with your config, Interface > Reset menu layout puts it back
  • Menu: animations (opening zoom, boxes cascading in, click ripples, light following the mouse, elastic tab bar, animated accent color) and new styles for checkboxes, sliders, dropdowns, color pickers, buttons, hotkeys and text fields, all in Interface > Animations
  • Menu: seasonal themes (Halloween, Christmas, Easter, Summer) with animated decorations, in Interface > Theme
  • Menu: right-click a tab to reset its settings or its colors
  • Menu: smooth transition when you change the menu scale, and the menu fits its content height until you resize it
  • Notifications redesigned to match the menu, with a close button
  • Lua: scripts can add their own HUD windows (hud.window), color pickers (ui.color), multi-selects (ui.multi), tabs with icons (ui.begin_tab), tooltips (ui.tooltip) and key callbacks (input.on_key, on_release, off_key). Script HUD windows are saved with your config, script sections look like the other boxes

Projectile prediction, ult charge packs and resizable menu

  • Aimbot: projectile prediction for every projectile hero. Your shots are measured in game (speed and drop, per hero), no table to keep up to date
  • Aimbot: Hanzo's arrow speed follows how long you draw
  • Aimbot: per-hero "Projectile speed" override in the Prediction options (0 = measured)
  • Aimbot: fixed no target with Junkrat and Torbjorn (their lead aimed out of the FOV)
  • Aimbot: steadier prediction on moving targets (no more flicks at the start)
  • Aimbot: smoother humanized flick, no more wobble on the first aim
  • Aimbot: "In-game sensitivity" now defaults to 6, the game's default; set it to your own sensitivity
  • ESP: ult charge packs are shown as "Ult Charge" with their own toggle and color, no longer as health packs
  • Menu: resize it like a window, drag any edge or corner; the size is saved with your config
Overwatch DMA Cheat Updates & Changelog, elusive