01Updates

Every change, dated.

Every fix and every feature we ship, per game, newest first. A game that needed a new build after a patch says so here, with the date.

What is working right now is on the status page. Status

Lists rework

  • Lists page reworked: categories, search, filters, sort, show / hide in bulk, category rules and the order of the texts
  • Lists: optional snapline per item (start, thickness, outline, color)
  • NPC ESP: box rounding option
  • Off-screen arrows drawn cleaner and scaled with the screen resolution
  • Halloween and Christmas menu themes redone

Player and NPC lists, ESP preview, menu animations and Dynamic FOV

  • Lists: new Lists section in the menu. Players: put players in groups (Friends and Targets to start, up to 8, your own names and colors). Per group, the aimbot never target them, target them as usual or target them first, and the ESP draws them as usual, in the group color or not at all. Saved with your config
  • Lists: NPCs tabs, every type on its own tile: turn it on or off and pick its color. Saved with your config
  • ESP preview: a live preview of your ESP beside the menu on the ESP pages. Drag a label or a bar to another side of the box, or before / after the others, and the in-game ESP follows
  • Aimbot: Dynamic FOV, the FOV grows for close targets and shrinks for far ones (reference distance, min and max in its options). Draw FOV also shows the circle used for the nearest target
  • Menu: boxes can be moved, resized and popped out as their own window (turn off Interface > Lock menu layout first). The layout is saved with your config, Interface > Reset menu layout puts it back
  • Menu: animations (opening zoom, boxes cascading in, click ripples, light following the mouse, elastic tab bar, animated accent color) and new styles for checkboxes, sliders, dropdowns, color pickers, buttons, hotkeys and text fields, all in Interface > Animations
  • Menu: seasonal themes (Halloween, Christmas, Easter, Summer) with animated decorations, in Interface > Theme
  • Menu: right-click a tab to reset its settings or its colors
  • Menu: smooth transition when you change the menu scale, and the menu fits its content height until you resize it
  • Notifications redesigned to match the menu, with a close button
  • Lua: scripts can add their own HUD windows (hud.window), color pickers (ui.color), multi-selects (ui.multi), tabs with icons (ui.begin_tab), tooltips (ui.tooltip) and key callbacks (input.on_key, on_release, off_key). Script HUD windows are saved with your config, script sections look like the other boxes

Resizable menu and aimbot target fix

  • Menu: resize it like a window, drag any edge or corner; the size is saved with your config
  • Aimbot: targets are picked where they are on screen, the prediction only moves the point aimed at (a long lead no longer pushes the target out of the FOV)

Deadzone and menu polish

  • Lock deadzone is now a checkbox, its size goes up to the aimbot FOV
  • While the menu is open, the FOV circle is shown with the deadzone preview
  • Menu: the multi-select check mark no longer slides out of the row
  • Menu: hovering an item in a dropdown no longer looks like selecting it

Re-init button and Lua API additions

  • New Misc > Re-init: reconnects to the game without relaunching the loader (game restarted or crashed); the features stop, the offsets are resolved again and everything restarts
  • Lua: config.* to list / save / load / delete / reset the local configs from a script
  • Lua: render.text_ex (outline + alignment), render.polyline, render.polygon_filled, render.arc, render.arc_filled
  • Lua: host.product() to write one script for several games
  • Lua: mem.modules() re-reads the module list, modules loaded after the start show up
  • The loader can be started before the game: it waits for the game modules to be loaded before scanning
  • Model bone names are looked for again while a model is still streaming in (no more bones on the root for a hero that just loaded)

Lua improvements

  • Scripts now run only once when loaded or reloaded (no more double execution); OnThread gets a copy of the script values
  • New ui.begin_section / ui.end_section to group settings in a titled box
  • New ui.slider_range: two-handle slider (min / max)
  • Sliders take an optional unit and step ("ms", 5 or { unit, step })
  • A script stuck in a callback (1 s, 5 s while loading) is unloaded instead of freezing the overlay
  • Patches applied by a script are undone when it is unloaded or reloaded
  • Script settings (lua.*) can no longer be changed by scripts or loaded configs

HUD, menu and connection

  • Watermark, keybind list and spectator list stack instead of overlapping, in the order you placed them
  • Site logo at the top of the menu sidebar
  • Skeleton thickness 2 by default
  • The connection survives short network drops and server rechecks instead of disconnecting you
  • More reliable DMA start: an outdated memory map is regenerated automatically
  • Skeleton bones read by name from the hero model: every hero, new ones included, without an update

Spectator list and Lua keybinds

  • Spectator list: shows who is watching you
  • Lua: new ui.hotkey() and checkbox hotkeys (ui.checkbox(..., { hotkey = vk })), with hold / toggle / always modes
  • Script keybinds show in the keybind list and are saved with your configs
  • The keybind list no longer shows the key of a feature that is turned off
  • "Allow unsafe scripts" shows again what it unlocks

New menu and HUD

  • New Aim assist tab
  • Flags and world filters are now multi-select lists
  • Brand new in-game menu (Insert): categories, sub-tabs, search, dark / light theme, accent color and 75 / 100 / 125 / 150 % scale
  • Sub-settings moved into "..." popups next to each feature, lighter pages
  • Watermark, keybind list and spectator list: drag them anywhere, they snap to the edges and to each other, and their position is saved in your config
  • Your account name is shown in the menu and the watermark
  • Configs and Lua pages reworked: name + Create on top, list, Load / Save / Delete
  • Cleaner ESP defaults: 1 px lines, snaplines off, red visible check
  • ESP text follows the menu scale when left at the default size
  • The lock deadzone is drawn in red while the menu is open
Deadlock DMA Cheat Updates & Changelog, elusive